FORUMS USER MANUAL DOCUMENTATION
A GENERAL PURPOSE DEFORMATION TOOL FOR
CREATED BY MIKE DANIELSSON
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MESH DEFORMATION
Freely move, rotate, scale, delete, and copy deformations along the Architect Curve for precise control.
Curve Architect is multithreaded, allowing it to deform millions of vertices in real-time!
Apply a variety of effects at each control point to dynamically alter the shape of deformations.
TERRAIN DEFORMATION
Curve Architect is not limited to a single terrain, it seamlessly handles multiple terrains simultaneously.
Utilize diverse effects at each control point to actively reshape the terrain.
Easily revert to the terrain's original state at any time, even after restarting the Editor.
ANIMATIONS
Leverage Unity’s built-in animation system to animate both deformations and regular game objects along Architect Curves.
Effects applied to control points will influence animated deformations.
GAMES USING CURVE ARCHITECT
COMPLETE FEATURE LIST
Mesh Deformation
• Deform any mesh or mesh collider using an Architect Curve.
• Deform prefabs with hierarchies of Game Objects.
• Freely move individual deformations or Game Objects along the Architect Curve.
• Deform LOD groups.
• Apply deformation effects to control points.
Terrain Deformation
• Deform multiple terrains, including 4k terrains and terrains from several scenes opened at the same time.
• Non-destructive terrain deformation that works with Unity’s built-in terrain system.
• Configure width, blend width, and easing for blend width among several other terrain deformation options.
• Apply specific terrain deformation effects at individual control points.
General
• Animate deformations or regular Game Objects along Architect Curves using the Unity Animation System.
• Link/Join/Split Architect Curves.
• Move objects between linked Architect Curves.
• No DLL files. All code is exposed and available!
• 8 terrain stamps included.
• Clone individual objects or a sequence of objects.
• Randomize scale, position, rotation, and more.
• Multithreaded and uses Unity Burst for optimal performance!
• Build your game easily without the need to export meshes with no performance costs.
• Cached positions and normals for better performance.
• Helper classes to script your own behaviors.
• Change curve colors for easier organization and workflow.
• Loop Architect Curves.
• View memory usage, length, and other information about each Architect Curve.
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