FORUMS USER MANUAL DOCUMENTATION
GENERAL PURPOSE DEFORMATION TOOL FOR
CREATED BY MIKE DANIELSSON
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MESH DEFORMATION
Freely move, rotate, scale, delete, and copy deformations along the Architect Curve for precise control.
Curve Architect is multithreaded, enabling it to deform millions of vertices in real-time!
Apply a variety of effects at each control point to dynamically alter the shape of deformations.
TERRAIN DEFORMATION
Curve Architect is not limited to a single terrain, it seamlessly handles multiple terrains simultaneously.
Utilize diverse effects at each control point to actively reshape the terrain.
Easily revert to the terrain's original state at any time, even after restarting the Editor.
ANIMATIONS
Leverage Unity’s built-in animation system to animate both deformations and regular game objects along Architect Curves.
Effects applied to control points will influence animated deformations.
GAMES USING CURVE ARCHITECT
COMPLETE FEATURE LIST
Mesh Deformation
• Deform any mesh or mesh collider using an Architect Curve.
• Easily start mesh deformation by parenting your GameObjects to an Architect Curve.
• Apply deformation effects to specific control points.
• Deform multiple mesh colliders on the same Game Object.
• Switch deformation types between dynamic and static.
• Enable or disable new calculations of normals and tangents for individual deformations.
• Use seamless normals.
• Mirror deformations by scale or using the 'mirror' function.
• Any changes made to the original mesh will automatically update all deformations using that mesh.
• Generate deformed meshes during startup to reduce your scene files' size.
Terrain Deformation
• Deform multiple terrains, including 4k terrains and terrains from several scenes opened at the same time.
• The system tracks every change, making it easy to fine-tune and always letting you go back to the original state, even after restarting the editor.
• Configure width, blend width, and easing for blend width among other deformation options.
• Apply deformation effects at individual control points.
General
• Curve Architect is multithreaded and uses Unity Burst for optimal performance!
• No DLL files. All code exposed!
• Simply build your game without the need to export meshes, ensuring seamless integration with no performance costs.
• Animate Game Objects and deformations using the Unity Animation System.
• Custom-made menus and selection system designed with user-friendliness in mind.
• Cached positions and normals for better performance.
• Helper classes that let you script your own behaviors.
• Easily create new Architect Curves and control points with the 'create mode'.
• Add Game Objects that can follow the curve when altering its form.
• Change color on curves for easier organization.
• Toggle loops on or off.
• Flatten individual control points or all control points at once.
• View memory usage, length, and other information about each Architect Curve.
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