- Edited
- Create an Architect curve.
- Press the loop button to make the curve loop.
- Child the GameObject to the Architect Curve.
- Create an animation for the GameObject.
- Record the GameObject with curveSpacePosition.z of value 0.
- Check the length of the Architect curve in the info tab.
- Record another curveSpacePosition.z with the length (61.4722) of the Architect Curve.