Hi,
It would be very helpful to have the ability to easily bring curves from Blender to Curve Architect.
Bezier curves from Blender can be easily exported to JSON files using this plugin:
https://github.com/basementstudio/blender-bezier-exporter
Using this plugin, a point on a curve will contain the following data:
{
"id": 1,
"px": -736.761658,
"py": -430.261108,
"pz": -68.995331,
"hlx": -739.540833,
"hly": -439.125000,
"hlz": -69.111023,
"hrx": -733.631348,
"hry": -421.484985,
"hrz": -68.849464
}
Due to the only requirement being a conversion, this shouldn't even be too hard to implement, I guess.
I think transferring a curve to Unity is not an unusual scenario, especially if you designed some roads in Blender and want to get them to Unity without recreating it manually.
For an example, I've created a curve based on a real-world street in Blender. The street is pretty long and complex (a mountain road), so it would be a not insignificant effort to completely recreate it in Unity by hand.
Also: Is the API already capable of creating a curve programmatically?
With a little advise on this, I maybe can create a script by myself...
Thanks a lot,
Void