The next version of Curve Architect is now live on the Unity Asset Store!
New:
- Grid feature where you can snap control points of Architect Curves and create perfect 90, 180, 270-degree turns, loops, circles, and more.
- Strip ArchitectCurve and ArchitectCurveObject components completely from your built game.
- ArchitectCurveCache component is removed because it's no longer needed. ArchitectCurve data is now stored in a Resources folder using binary files.
Bug fixes:
- Fixed bug that caused bad performance when moving objects between links (Only in editor).
- Fixed custom position tool not responding in some cases after assembly reload.
- Fixed position tool alignment bug.
- Fixed bug with the cut/start feature when deforming terrains.
- Fixed runtime deformation memory leak.
- Fixed error when joining Architect Curves with clones.
- Various minor bug fixes.
Note: Building for iOS or Android has some complications (only in version 1.4.0) that were discovered after it was uploaded to the Asset Store. The issue is that the data for Architect Curves is not correctly included in the build, which will cause issues with animations and objects moving along curves. While it will still function, performance may not be optimal. The issue has already been fixed in an upcoming version, which will be released sometime next week.
Note: When importing the new Curve Architect version from package manager, and it says: "Nothing to Import!", try delete the Curve Architect folder, restart unity, and download it again.
If you have any issues with the new update, please contact me here on the forum, or email me at contact@curvearchitect.com.