• General
  • Curve Architect 1.4.2 released

New:

  • Control points can now be dragged/snapped along any collider. Select a control point, hold Ctrl + Shift, then drag the selected control point on the terrain or any other GameObject with a collider.
  • Saddle skew now affects followers.
  • Better overall performance, especially during real-time deformations.
  • Using seamless normals now has the same performance as default normals.

Bug fixes:

  • Fixed garbage collection spikes during real-time deformation and some other minor cases.
  • Fixed a bug that could occur when a build fails.
  • Some Unity jobs used Allocated.Persistent when they should have used Allocated.TempJob.
  • Fixed a bug in Unity 6 where the Resource folder was created more than once.
  • Various minor bug fixes.

If you have any issues with the new update, please contact me here on the forum, or email me at contact@curvearchitect.com.