New:
- Control points can now be dragged/snapped along any collider. Select a control point, hold Ctrl + Shift, then drag the selected control point on the terrain or any other GameObject with a collider.
- Saddle skew now affects followers.
- Better overall performance, especially during real-time deformations.
- Using seamless normals now has the same performance as default normals.
Bug fixes:
- Fixed garbage collection spikes during real-time deformation and some other minor cases.
- Fixed a bug that could occur when a build fails.
- Some Unity jobs used Allocated.Persistent when they should have used Allocated.TempJob.
- Fixed a bug in Unity 6 where the Resource folder was created more than once.
- Various minor bug fixes.
If you have any issues with the new update, please contact me here on the forum, or email me at contact@curvearchitect.com.